Thoughts on SCP 682 Conceptual

Help SCP Unity by posting sound files, design concepts, or anything else you would like to show the development team.
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Joined: Sat Mar 24, 2018 11:33 am
Location: Finland

Sat Mar 24, 2018 12:39 pm

Hullo! :D Spotted that there's an open thread for this sort of stuff, and I thought I'd try to contribute to the community slightly.

I wasn't sure what his live status is as of development, but I at least saw no thread for Mr. 682 in this section.

I made a rough sideview conceptual of him, which I've put below. I thought about doing a front reference too, but I thought I should just see what thoughts the side reference alone gets first.

Definitely a model for Sculpt -> Topology route instead of hardmodeling from scratch.


Hello! I'm a freelancing comics artist, working for commission titles and indie titles of my own, and a general illustrator of stuff.
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Sun Mar 25, 2018 2:11 pm

This is definitely an interesting take on the creature.

682’s inclusion in the game won’t be for a good long while; however, we do have 3 people working on his concept presently, so we’ll see what we can come up with in the meantime
"Thou shalt see...Knight Artoriascame to stopthe Abyss,but such a hero has nary a murmur ofDark.Without doubt he will be swallowed bythe Abyss,overcome by its utterblackness
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Thu Apr 12, 2018 8:22 pm

Nice work!
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