Well, since this is supposed to be a remake of Containment Breach (as it was presented that way) I guess the intro will retain the style of the original game: The player walking through the facility in an "exhibition" scene, showing how the staff works in the foundation daily and how everything operates under normal conditions, that until the player arrives at SCP-173's containment chamber.
Now, the problem with this scene in the original game is that the layout of the facility makes zero sense. The D-class personnel cells are just next to the cargo station, which is next to the offices, which are next SCP-173's containment chamber. This was fixed in a mod for Mirror's Edge called Mirror's Edge: Containment Breach (now cancelled). There was a video showing this but the author of the mod turned the video private and never made it public again even though I tried to contact him several times.
Anyway, in the video there's the player in their cell until a guard comes to pick them up, just like in the original. The first difference is the replacement of the corridor for a large multi-storey room, full of D-class cells. The guards take you to a big elevator similar to this one
and go down a few floors. The player arrives at SCP-173's containment chamber, though it's much bigger than in the original game: First, the roof of the room is at least 10 times taller (like this
) than in the original game, and there's this big space (around 20 meters long, 10 meters wide) that connects to the containment chamber. On each side of the big space there's a corridor at least 5 meters high, there are some scientists and guards watching. Then the player approaches the gates (which are at least 3 times taller). There are 3 of them, very similar to the proposal of this document
. They open one by one and the player approaches SCP-173. SCP-173's containment chamber is much bigger too. The 3 doors try to close but they get stuck and an error sound is heard, that's when the containment breach happens.
To be honest, watching this would have been much better than describing it since you could have appreciated the details that this mod had like:
- The 80's feeling of the whole architecture and structure. You could teel that the foundation was built several years ago. The buttons of the doors where pretty old too, similar to this
- The doors of the facility being open at the beginning but closed when the containment breach happens since it's an emergency mechanism.
- How immense the facility is, comparable to the likes of Black Mesa.
Of course there were also smaller room and corridors. For example, SCP-012's containment chamber is almost the same of the original game. The only change is that the stairway was replaced by an elevator, and the space is somewhat more open.
That's what I wanted to say. Thoughts?