Scarier Atmosphere

General SCP Unity related discussions and topics. Anything related to the game is allowed to be posted.
User avatar
RyanLai
Posts: 16
Joined: Mon Jul 23, 2018 3:06 am

Mon Oct 15, 2018 3:15 am

So some people wants the vibe of the original containment breach but the developers are planning for a more brighter and cleaner atmosphere , well I have an idea for both of them .

At the start of the game all the zones are brightly lit but once 079 had hacked the lighting systems ( which only occurs when the player had played the game for long enough , either halfway through the HCZ or stucked in the LCZ for too long , the sound could either be like the original 049 chamber or be like 3008 that flicked the lights off in an instant which could be a jump scare on its on ) then all the zones will be nearly pitch black which requires the night vision goggles so that it had more usage than the original game . during this event , some SCPs like 538 or 513 would blend in the darkness really well if the players dont have the goggles . Plus , there should also be a security/control/electrical room in each zone so that the player would have to locate and manage the power , lighting , lockdowns and be able to view the cameras for that specific zone .

Since 106 is the main antagonist then it would be terrifically perfect , just imagine running through the gloomy hallways in search for the security room to switch the lights on then all of a sudden , you see a pair of white eyes rising from the dark floor and start charging towards you but this time its faster due to the absence of light that slowed him down before , but now the eyes are pursuing you like a rabid dog with his raspy breathings and demonic cackles , I bet you wouldve wished you had never touched this game in the first place .
The eye is watching, always watching.
User avatar
Zornor90
Posts: 58
Joined: Sat Jan 06, 2018 7:48 pm

Tue Oct 16, 2018 8:06 pm

That's not a bad idea

We don't plan on all of the zones being scary

Light Containment will be much brighter compared to, say, Super Heavy

However, the idea of random "power outage" events is not out of question
User avatar
Grimm
Level 5 Personnel
Posts: 69
Joined: Tue Dec 05, 2017 5:15 pm

Thu Oct 25, 2018 5:28 pm

Zornor90 wrote:
Tue Oct 16, 2018 8:06 pm
That's not a bad idea

We don't plan on all of the zones being scary

Light Containment will be much brighter compared to, say, Super Heavy

However, the idea of random "power outage" events is not out of question
Weren’t we toying with the idea of a power outage a year ago? I remember something about 079 pulling the plug on a lot of systems to allow the other scp’s free reign of the facility
"Thou shalt see...Knight Artoriascame to stopthe Abyss,but such a hero has nary a murmur ofDark.Without doubt he will be swallowed bythe Abyss,overcome by its utterblackness
Post Reply Previous topicNext topic