SCP-173 in the vents

Have any suggestions? Voice your ideas here!
Dr_Industrial
Posts: 13
Joined: Sun Jun 30, 2019 7:03 am

Tue Oct 01, 2019 12:45 pm

I would make 173 actually travel trough the vents and exit them insted of just teleporting to a room and I know this would quite hard to implement but you could then implement cool behivours like 173 flanking you through the vents, plus it be really scary hearing the metal and concrete scraping in the vents all like alien isolation style.
Aruspice
05
Posts: 25
Joined: Sat Jan 06, 2018 8:04 pm

Mon Oct 07, 2019 12:11 pm

It's not that it's difficult to implement, it's more so that it wouldn't make sense. Many rooms don't have vents, and 173 wouldn't fit in them anyway. We have other ideas for implementing new behavior to 173 to make it more challenging and engaging though so stay tuned.
Dr_Industrial
Posts: 13
Joined: Sun Jun 30, 2019 7:03 am

Tue Oct 08, 2019 1:39 pm

Well, if it is not that dificult to implement what about making 106 roam the facility instead of spawning him next to player. It be really cool because you could just run into him at any time kinda like that scripted event in OG CB, or you would be going around suddently finding puddles of corrosion that 106 left behind on his patrol and the general ambiance could change if he is searching nearby to be more scary.
Aruspice
05
Posts: 25
Joined: Sat Jan 06, 2018 8:04 pm

Tue Oct 08, 2019 1:52 pm

That's actually part of the plan for the upcoming 106 overhaul in a future update, probably after 0.8. So keep tuned!
Dr_Industrial
Posts: 13
Joined: Sun Jun 30, 2019 7:03 am

Wed Oct 09, 2019 11:41 am

cant wait :D
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