TimeTravelingCaveman wrote: ↑
Wed Jan 30, 2019 5:27 pm
there are a couple of SCPs I've discovered while trying to make an SCP-themed GURPS campaign, that I think would be fun to see in this videogame.
SCP-083: hand-drawn "cassy". wouldn't serve much of a purpose due to her inability to sense the world outside her sheet of paper, but would look nice.
SCP-263: a tv that turns on to the nonexistent TV show "Cash or Ash" where you are asked 3 questions and if you get them all right, you win a prize, but if you answer wrong, take too long, or leave the tv's field of vision, you'll spontaneously combust.
SCP-387: lego that come to life. could be used to craft items.
SCP-627: the "anklebiters" - frankensteined rats that try to sneek up on you and bite your ankles. you wouldn't know you got your ankles bitten off until you start to bleed out. may not work with a visible health bar.
SCP-786: an oversized funnel that looks like a tube on the inside. going through it shrinks the player to a twelfth of their size. trying to go through it a second time results in [REDACTED].
SCP-997: a vermin suppressor; useful for dealing with SCP-627.
SCP-1187: atv that moves the ground instead of moving itself. would probably be a pain in the [REDACTED] to code though.
SCP-1360: regenerating android with extensive combat knowledge and is capable of using firearms.
SCP-1770: a man of chains that will toss chains at you to strangle you and turn you into another SCP-1770-1. has a growing number of 1770-1 instances chained to it.
SCP-2252: a different AI that could be used as a replacement for 079 (please use 2252 instead of 079, the SCP who appeared in containment breach are already well known)