Got any Suggestions?

Have any suggestions? Voice your ideas here!
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Grimm
Level 5 Personnel
Posts: 69
Joined: Tue Dec 05, 2017 5:15 pm

Thu Jun 14, 2018 5:19 am

Giapet wrote:
Mon May 07, 2018 6:23 pm
This game needs better optimization, my computer can run like shit when the graphics are too high-def. I played this on the lowest graphical setting, and the game was unplayable, it was at like 1 fps. It was absolutely horrendous, please try and make the game more optimized for other computers.
Waaaaay ahead of yuh, muh dood ;)
"Thou shalt see...Knight Artoriascame to stopthe Abyss,but such a hero has nary a murmur ofDark.Without doubt he will be swallowed bythe Abyss,overcome by its utterblackness
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Boobearlads
Posts: 5
Joined: Fri May 04, 2018 5:58 am
Location: Site-X, SCP Foundation

Thu Jul 12, 2018 2:49 am

LycraRPGMan wrote:
Sat Mar 17, 2018 6:04 am
What about using a tram to transport you from zone to zone?
Sound like a good Idea. But smaller tram is better for intense horror experience. It can be usefull in this link, viewtopic.php?f=7&t=217

But, it must be kinda has a some defects in that tram due to unknown or ramdom reasons.
moose
Posts: 2
Joined: Fri Feb 02, 2018 3:56 pm

Sun Jul 15, 2018 4:24 pm

Most of the doors have a label on them that reads "AUTHORIZED PERSONEL ONLY";
the word "personnel" should have two "n"s in it.
I know this is picky, but it's on so many doors in the game that it ought to be spelled correctly.
DWDunit33
Posts: 1
Joined: Sun Jul 22, 2018 9:56 am

Sun Jul 22, 2018 10:03 am

Would be nice if we could get an real exclusive fullscreen (window-mode exclusive) option. Not only will it improve the performance but it will also get it running on crossfire/sli setups like mine.
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ReaporValheart
Posts: 1
Joined: Mon Sep 10, 2018 1:11 am

Mon Sep 10, 2018 1:26 am

Hows about adding, i know this sounds stupid but, mabye an Creation menu like to make your own Class D if ever you can see yourself, Plus adding like an special Trait or so to your class D like Dry Eyes make it so you dont blink as fast but your vision is blurred once and awhile, and Possibly other traits that have other affects to.
TimeTravelingCaveman
Posts: 8
Joined: Wed Jan 30, 2019 5:02 pm

Wed Jan 30, 2019 5:27 pm

What's the point?
Last edited by TimeTravelingCaveman on Thu Feb 14, 2019 9:29 am, edited 1 time in total.
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Grimm
Level 5 Personnel
Posts: 69
Joined: Tue Dec 05, 2017 5:15 pm

Fri Feb 01, 2019 7:16 am

TimeTravelingCaveman wrote:
Wed Jan 30, 2019 5:27 pm
there are a couple of SCPs I've discovered while trying to make an SCP-themed GURPS campaign, that I think would be fun to see in this videogame.

SCP-083: hand-drawn "cassy". wouldn't serve much of a purpose due to her inability to sense the world outside her sheet of paper, but would look nice.

SCP-263: a tv that turns on to the nonexistent TV show "Cash or Ash" where you are asked 3 questions and if you get them all right, you win a prize, but if you answer wrong, take too long, or leave the tv's field of vision, you'll spontaneously combust.

SCP-387: lego that come to life. could be used to craft items.

SCP-627: the "anklebiters" - frankensteined rats that try to sneek up on you and bite your ankles. you wouldn't know you got your ankles bitten off until you start to bleed out. may not work with a visible health bar.

SCP-786: an oversized funnel that looks like a tube on the inside. going through it shrinks the player to a twelfth of their size. trying to go through it a second time results in [REDACTED].

SCP-997: a vermin suppressor; useful for dealing with SCP-627.

SCP-1187: atv that moves the ground instead of moving itself. would probably be a pain in the [REDACTED] to code though.

SCP-1360: regenerating android with extensive combat knowledge and is capable of using firearms.

SCP-1770: a man of chains that will toss chains at you to strangle you and turn you into another SCP-1770-1. has a growing number of 1770-1 instances chained to it.

SCP-2252: a different AI that could be used as a replacement for 079 (please use 2252 instead of 079, the SCP who appeared in containment breach are already well known).
Please don’t list off a bunch of scp’s to add to the game in this thread. If you want to make a case for these scp’s to be added, please use our suggestions form, or continue the discussion for those that have already been discussed. We won’t spend a bunch of time looking through this list you have because it offers us little more than “hey this is cool, you should add it”.
"Thou shalt see...Knight Artoriascame to stopthe Abyss,but such a hero has nary a murmur ofDark.Without doubt he will be swallowed bythe Abyss,overcome by its utterblackness
nametothemax
Posts: 3
Joined: Sat Feb 02, 2019 3:53 pm

Sat Feb 02, 2019 3:55 pm

no hud
TimeTravelingCaveman
Posts: 8
Joined: Wed Jan 30, 2019 5:02 pm

Mon Feb 04, 2019 8:28 am

Grimm wrote:
Fri Feb 01, 2019 7:16 am
Please don’t list off a bunch of scp’s to add to the game in this thread. If you want to make a case for these scp’s to be added, please use our suggestions form, or continue the discussion for those that have already been discussed. We won’t spend a bunch of time looking through this list you have because it offers us little more than “hey this is cool, you should add it”.
Why bother?
Last edited by TimeTravelingCaveman on Thu Feb 14, 2019 9:30 am, edited 1 time in total.
TimeTravelingCaveman
Posts: 8
Joined: Wed Jan 30, 2019 5:02 pm

Mon Feb 04, 2019 8:57 am

you'll just dismiss it anyways.
Last edited by TimeTravelingCaveman on Thu Feb 14, 2019 9:31 am, edited 1 time in total.
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