I'm pretty sure all class D personnel are supposed to be terminated in the event of a containment breachMorague wrote: ↑Sat Apr 07, 2018 7:22 amEvacuation Shelters: Medium to large rooms located relatively near zone checkpoints that fill the need for giving players a breather. In here, there could be scientists, other class d, or other facility staff in which the player could interact with and learn more about the facility they're in. In order to counter the player escaping certain SCPs that normally can bypass barriers such as doors, the evacuation shelter will not open when one is nearby due to the staff locking the console from the inside to prevent that SCP from noticing they exist. However, certain SCP, such as 173, can trigger the personnel inside to automatically open the door and let you in while they prevent it from getting in, or they can let you suffer and force you to use a keycard to access the inside.
To prevent the player from staying in the shelter forever or wandering back into the shelters over and over again, there could be random events that make the evacuation shelter inhospitable or even hostile; SCPs (eventually) finding their way in, the shelter collapsing due to damage to the infrastructure, insane staff or class d invading or people inside becoming insane due to stress, someone trying to turn others against you if they don't like you, etc.
hey brotha, I have a lil' suggestion to you - if you want to get noticed with your ideas by the Dev Team, and, well, more people, either go to Discord, or, if you prefer this place, just create a new topic - DON'T POST YOUR IDEAS IN THIS TOPICfailbird105 wrote: ↑Wed Apr 18, 2018 10:22 amSo I have a suggestion for a new SCP to put into the game. SCP-531, the paired brass guard cats.
Basically the idea for how they would work is something similar to figure 531-BB-3, a "gate" in a hallway with two pairs of cat statues on either side set so their head is at waist height, that you just can't walk through while they are looking at the one across the hall.
They would function sort of like a simple puzzle, where you have a set of four dials that you have to twist to rotate the cats. You need to figure out which dial corresponds to which cat, and then rotate them so that the cats are each facing towards the cat on the same side of the hall as them.
Making the cats match isn't completely necessary in order to pass, but if any of the cats aren't paired you will rotate to look at the unpaired cats face as you pass, and if you meet eyes with it, then from there you get a similar sequence to the one for 012, except instead of ripping yourself up, you crouch down and turn into another cat statue.(obviously actually showing this happening wouldn't be very easy without description text like old containment breach had)
There's a few other ways the puzzle could be handled, such as using buttons that do one 90 degree rotation per press instead of dials, and having a note somewhere nearby that tells you how many button presses each button needs to make it safe or what point to turn the dials to.
Expect me to make more posts similar to this where I find an SCP I think could be interesting in game and suggest it and a good way to utilize it.