Weatherdude wrote: ↑
Thu Jan 11, 2018 2:36 pm
In the game (unity), some rooms look like the original, some are based on the original, and some rooms are completely different. Will all the rooms have the same theme (at least in LGHTCONT)? or will they be completely random, like in the early version of the original? I enjoy the dark concrete with the yellow paint. If you maintain that theme for light containment, you should do red paint for HVYCONT, also HVYCONT should have smaller rooms, to give a claustrophobic feeling.
(LGHTCONT = Light Containment)
(HVYCONT = Heavy Containment)
The rooms are a major work in progress for the time being. Eventually we’ll have them at a point where they all feel like they fit together, but for now it’s a massive mess of new and old.
As for heavy containment, we don’t have an idea of the aesthetic we want go for. In due time, we’ll be starting planning on it tho.
As for the random map generation, we’re working on a system that will make the facility feel more complete, and make more sense in world.