Search found 30 matches

by jojack1234
Fri Oct 19, 2018 1:24 am
Forum: Suggestions
Topic: scp 96 functionality improvements
Replies: 8
Views: 3277

scp 96 functionality improvements

Possible event where he may or may not despawn after: player hears his screams up spiral stair case as a limb drops down see a scientist out of breath than a super fast blurred 96 takles and drags them off same as above but a gaurd shooting back instead if 96 is not stuck to a room he could spawn in...
by jojack1234
Fri Oct 19, 2018 12:55 am
Forum: Suggestions
Topic: scp 96 functionality improvements
Replies: 8
Views: 3277

scp 96 functionality improvements

https://youtu.be/dCy29lDyCxQ I think that it's wrist should be up to the knees instead of his fingers and maybe make his limbs look a little skinnier. I would also suggest the mouth be large and make him taller but i can't see it very well or scale him. other than that you guys did an amazing job th...
by jojack1234
Fri Oct 19, 2018 12:36 am
Forum: SCP Discussion
Topic: Ideas to make the random generation aspects of the game more interesting
Replies: 4
Views: 2365

Ideas to make the random generation aspects of the game more interesting

Random events and maybe new npc such: new npc's ranging from hostile to other events like npc's being chased certain rooms/hallways are changed by events and by other depending on the zone have blood writing on walls ranging from tips to tricks for certain chambers/special room have more then one ve...
by jojack1234
Fri Aug 24, 2018 3:55 am
Forum: Suggestions
Topic: Guns...that you cannot use (MGS-style).
Replies: 7
Views: 6069

Guns...that you cannot use (MGS-style).

GIF_iso wrote:
Fri Aug 24, 2018 2:21 am
Guns are going to be implemented in the game and they'll be a major part of gameplay aka SCPU will have a gunplay
that's going to be interesting, finally a scp game that lets you fight back
by jojack1234
Mon Aug 20, 2018 8:28 am
Forum: Suggestions
Topic: Guns...that you cannot use (MGS-style).
Replies: 7
Views: 6069

Guns...that you cannot use (MGS-style).

i agree with this suggestions. there are already dead gaurds and etc but they don't have gun on them when they should. this can add both the interesting situation for thee player and a proper explanation to why class d don't just grab a gaurds gun and shoot up the play, and that's not to mention the...
by jojack1234
Mon Aug 20, 2018 8:02 am
Forum: Suggestions
Topic: scp-303 and possible functionality
Replies: 12
Views: 5871

scp-303 and possible functionality

I'm not actually a Dark Souls fan, since I haven't played it, but I like that death screen XD and, honestly, I don't know. If you still have some ideas, you can rewrite your suggestion and add the new thing you've come up with, it's all up to you, but if we're talking about me, I've presented all m...
by jojack1234
Mon Aug 20, 2018 7:27 am
Forum: Suggestions
Topic: scp-303 and possible functionality
Replies: 12
Views: 5871

scp-303 and possible functionality

even though it's already confirmed i guess i could keep giving features in case the devs are interested. also this is just throwing out possible feature that aren't necessarily balanced, however, if the feature interest you we could discuss and improve the idea to better fit the game. i already talk...
by jojack1234
Mon Aug 20, 2018 6:41 am
Forum: Suggestions
Topic: scp 96 functionality improvements
Replies: 8
Views: 3277

scp 96 functionality improvements

also giving him the option to jump up and down from the walkway found in the basement with a decent speed with climbing and falling animations could add to the experience of the chase, immersion and can also help with path finding(if he spawns when the player is already on the walkway he would be be...
by jojack1234
Mon Aug 20, 2018 2:54 am
Forum: Suggestions
Topic: scp 96 functionality improvements
Replies: 8
Views: 3277

scp 96 functionality improvements

also if it makes path finding on spiral stairs easier you can have him leap and or climb the railing to the floor the player is on
by jojack1234
Fri Aug 10, 2018 4:17 pm
Forum: Suggestions
Topic: scp 96 functionality improvements
Replies: 8
Views: 3277

scp 96 functionality improvements

SCP/Item/Feature: scp 96 Explanation: i assume everyone already knows how scp 96 works, my idea is to keep the core function and improve on it. how it works and what's new when the player looks at the scp's face it activates like usual but with better animation that better portrays its frustrations...