Search found 30 matches

by jojack1234
Mon Apr 15, 2019 1:46 pm
Forum: SCP Discussion
Topic: Ideas to make the random generation aspects of the game more interesting
Replies: 4
Views: 2213

Ideas to make the random generation aspects of the game more interesting

i just wanna say im hyped that this got in
"chance to see chamber/zone lock scp roam the halls ex: A smaller 939 with voice lines"
by jojack1234
Mon Apr 15, 2019 1:40 pm
Forum: Suggestions
Topic: Improved damage/death affects
Replies: 1
Views: 527

Improved damage/death affects

i'm just going to say i still think it's funny when the scp's run up to the player with all their might, stop in-front of them, swing and then make a wacking noise when they hit them, and then repeat :D
by jojack1234
Wed Jan 30, 2019 12:40 pm
Forum: Suggestions
Topic: Muffled Sounds
Replies: 3
Views: 934

Muffled Sounds

This would go really good when paired with bartcloni's sound idea
by jojack1234
Wed Jan 30, 2019 12:34 pm
Forum: Suggestions
Topic: Noise mechanism
Replies: 1
Views: 864

Noise mechanism

I see where ur coming from this will make the players act more stealthy what do you think of also having the ability to throw items to purposely lure the listeners away similar to other games
by jojack1234
Wed Jan 30, 2019 12:26 pm
Forum: Suggestions
Topic: scp 96 functionality improvements
Replies: 8
Views: 3206

scp 96 functionality improvements

096 is probaly only going to appear in one room of the game, it will not be as important in this game as the original i was thinking even if that is true the features above can still be used because if you see him he would chase you no matter what and the features I recommend will cover scenarios i...
by jojack1234
Wed Jan 30, 2019 12:20 pm
Forum: Suggestions
Topic: SCP-682 Functionality
Replies: 1
Views: 723

SCP-682 Functionality

I think it would be a really cool idea giving both the tesion similar to alien isolation and the pressure of an ecape scene but do you think the destruction would cause llag and frame rate issues for weaker end pc's
by jojack1234
Wed Jan 30, 2019 12:11 pm
Forum: Suggestions
Topic: Improved damage/death affects
Replies: 1
Views: 527

Improved damage/death affects

Y damage/knockback affects with event scenes and improved death scenes/animation Explanation: Let's me start with damage, the two things i will be talking about are what the players see and what is done to the player damage/knockback affects and event scenes when the player it hit by scp's that dont...
by jojack1234
Sun Oct 21, 2018 1:21 pm
Forum: Suggestions
Topic: Animations to help path finding
Replies: 0
Views: 904

Animations to help path finding

SCP/Item/Feature: animation tht help in certain areas Explanation: this feature is for now mostly pointed to both 939 and the future scp 96; for 939's case when he gets to the stairs during a chase he gets stuck to fix this i suggest a slow animation of him getting through the stairs. In 96's case ...
by jojack1234
Sun Oct 21, 2018 1:05 pm
Forum: SCP Discussion
Topic: Ideas to make the random generation aspects of the game more interesting
Replies: 4
Views: 2213

Ideas to make the random generation aspects of the game more interesting

Another thing you can do to make generation more interesting is make hallways where the pipe burst so it leaks non lethal or lethal gas tht causes heavy fog which makes it hard to see.(leaks could be stopped by turning on ventilation maybe?)
by jojack1234
Sun Oct 21, 2018 12:40 am
Forum: SCP Discussion
Topic: Ideas to make the random generation aspects of the game more interesting
Replies: 4
Views: 2213

Ideas to make the random generation aspects of the game more interesting

Also randomly generated passages that you new items to see.
Ex: Put on 3d glass to see a faint/blurred outline of hidden door and you need to avoid the monster and use a keycard to open it(could make items tht needs to be upgrade together to make a proper mtf version and a doc explaining the gear)