Search found 11 matches

by Punkie
Sat Jan 19, 2019 11:48 am
Forum: Collaborations
Topic: outside environment(worry about this when exits come)
Replies: 1
Views: 715

outside environment(worry about this when exits come)

The facility is called ARC Site-18. ARC stands for Armed Research and Containment site.

The game is set at Alaska.

Bear in mind if you have questions like these, you can always go n' ask on the official discord.
by Punkie
Tue Dec 25, 2018 9:22 am
Forum: Collaborations
Topic: Easter egg ideas?
Replies: 5
Views: 4364

Easter egg ideas?

"2. The King of the Ducks A secret door that is unlocked after collecting all the Anomalous Ducks. After collecting all the Ducks you have to do the following steps: (I leave this part to the developer's choice) Inside the room is a giant rubber duck with a crown on it." Perhaps that secret door cou...
by Punkie
Thu Dec 06, 2018 1:59 pm
Forum: SCP Discussion
Topic: Are there any plans to make this game available for console at some point?
Replies: 1
Views: 981

Are there any plans to make this game available for console at some point?

iicr, I'm not entirely certain that they'll implement the final game product onto console platform; at this current time (and perhaps likely onwards in the future), it is compatible on PC platform. However the console controllers is compatible with the game, in case you'd rather find it much easier ...
by Punkie
Wed Jul 18, 2018 8:35 am
Forum: SCP Discussion
Topic: SCP 983 idea
Replies: 4
Views: 3329

SCP 983 idea

In my opinion the 983 event right now isn't very "tough" or hard, there really isn't any danger from it unless you dont know what it is or does. Instead of just some singing before you can interact, I think there should be something where the player has to interact with 983 in time with the song to...
by Punkie
Sat Jul 07, 2018 8:11 am
Forum: Suggestions
Topic: New Room Concept - Punkie
Replies: 3
Views: 2983

New Room Concept - Punkie

SCP/Item/Feature: Feature: An underground freight station or 'goods station' is the concept here. There can be several rooms like these, with each varying in interior size. It may have additional details within the room, such as random crates, spare equipment or piled-up building materials. The cha...
by Punkie
Fri Jul 06, 2018 3:19 pm
Forum: Collaborations
Topic: New Room Design Concept - Punkie
Replies: 3
Views: 2975

New Room Design Concept - Punkie

REap wrote:
Fri Jul 06, 2018 2:25 pm
I really like the idea, and btw that drawing looks amazing!
Thanks man!
by Punkie
Thu Jul 05, 2018 11:24 am
Forum: Collaborations
Topic: New Room Design Concept - Punkie
Replies: 3
Views: 2975

New Room Design Concept - Punkie

Hey there! Let me summarise here: this room is an underground freight station or goods station. This is basically a type of big chamber where train locomotives transport and dump out resources across the whole facility. I feel that not only would it seem more sense that the facility would have this,...
by Punkie
Thu Jul 05, 2018 11:21 am
Forum: Suggestions
Topic: New Room Concept - Punkie
Replies: 3
Views: 2983

New Room Concept - Punkie

SCP/Item/Feature: Feature: An underground freight station or 'goods station' is the concept here. There can be several rooms like these, with each varying in interior size. It may have additional details within the room, such as random crates, spare equipment or piled-up building materials. The cha...
by Punkie
Thu Jun 14, 2018 7:59 am
Forum: Suggestions
Topic: Video & Audio Logs Addition - Punkie
Replies: 1
Views: 2128

Video & Audio Logs Addition - Punkie

SCP/Item/Feature: Side note: This idea was inspired by a thread on this forum. I cannot put my finger on which one, I’ll see if I can find out who the author was. Edit: westingtyler's post. Props to his original idea. The idea circulates around the addition of short video or audio logs. They'll sha...
by Punkie
Wed Jun 13, 2018 11:57 am
Forum: Suggestions
Topic: 106 Suggestion
Replies: 3
Views: 3164

106 Suggestion

Hey Zura! I'm actually into this idea. I'm rather keen on how 106 can delay your progress through another method and force you to strategically plan a route. Like it toys with you, and controls what direction you take. Though, let's say, what if the player flees from a room with 173, and finds out t...