Search found 13 matches

by maykayman
Tue Nov 20, 2018 3:16 am
Forum: Suggestions
Topic: scp 96 functionality improvements
Replies: 8
Views: 3118

scp 96 functionality improvements

In addition, I reckon despite the fact that generic doors are plywood for 096, the doors should at-least hinder his potential speed, therefore allowing the player to actually have some breathable space between the pursuing SCP rather than 096 being a insta-killswitch like the past. The doors should ...
by maykayman
Fri Jul 27, 2018 8:55 pm
Forum: Suggestions
Topic: A game title rename
Replies: 2
Views: 1994

A game title rename

Well, most of all, I don't think they need the inclusion of "Unity" or "Unity Remake". I know they have to help distinguish the game between the original, but cmon, it's not that bad for early dev I guess, but by the time the game is fully fleshed out, please, it deserves to be more independent. You...
by maykayman
Thu Jul 19, 2018 2:05 am
Forum: Suggestions
Topic: Animations for SCP-173
Replies: 1
Views: 1818

Animations for SCP-173

Interesting idea, could definitely impact the scare factor much more, as of right now where you instantly die in the click of a figure, it isn't the most terrifying. The only concern will be the animation would have to be very brief, rapid and intense in combination with startling audio, for a full ...
by maykayman
Thu Jul 19, 2018 1:57 am
Forum: Suggestions
Topic: New Room Concept - Punkie
Replies: 3
Views: 2983

New Room Concept - Punkie

I always had something similar in mind, life if a big company like the makers of Alien Isolation, would create a SCP equivalent. The player will be introduced to a slight cut-scene during the initial breach, when walking down a hall with a class wall over-looking an enormous storage/freight area lik...
by maykayman
Thu Jul 19, 2018 1:37 am
Forum: Suggestions
Topic: AI learns from player's actions.
Replies: 1
Views: 1993

AI learns from player's actions.

I'm agree with you on this one. in-fact i believe it shouldn't be to hard, as many small editions of "Ai Improving from player" could easily be added. Circumstances such as SCP106 intelligence of the player could improve over-time. For example once the Pocket Dimension is implemented, if the player ...
by maykayman
Thu Jul 19, 2018 1:21 am
Forum: Suggestions
Topic: 106 Suggestion
Replies: 3
Views: 3164

106 Suggestion

(just a thought) Maybe with the inclusion of a difficulty setter in the future, this feature could be introduced depending on how hard the difficulty setting is. As many people already struggle playing SCP:CB and Unity due to its challenging nature.
by maykayman
Thu Jul 19, 2018 1:11 am
Forum: Collaborations
Topic: SCP-303: Art concept - Punkie
Replies: 10
Views: 6726

SCP-303: Art concept - Punkie

Now that's pretty dam solid to me. Just a little more harrowing detail, and its nightmare fuel. :D
by maykayman
Thu Jul 19, 2018 1:07 am
Forum: Collaborations
Topic: SCP-513-1 Concept Art
Replies: 2
Views: 3017

SCP-513-1 Concept Art

Pretty cool, but maybe needs a-bit more of a creepy factor. Remember this is now the unity edition, which try's to achieve bringing your worst nightmares to life. You want the shit oneself factor.

take in some of these for inspiration: https://www.pinterest.co.uk/pin/480688960202543450/
by maykayman
Sun Apr 29, 2018 10:23 pm
Forum: SCP Discussion
Topic: Upload it to Steam! And the mods... in workshop, maybe?
Replies: 9
Views: 8884

Upload it to Steam! And the mods... in workshop, maybe?

there you go Anthony, just like the myth Hagred said.
by maykayman
Fri Apr 06, 2018 6:25 pm
Forum: Collaborations
Topic: Easter egg ideas?
Replies: 5
Views: 4365

Easter egg ideas?

Maybe a complete references the Original SCP:CB too, mostly found in the entrance zone. For example, since Unity SCP is slightly based in the future, maybe a humourous poster nodding back at the old NTF in SCP:CB. Maybe a few stickers found in offices, such as the 173 and 420j joke. Pocket Dimension...