Search found 13 matches

by Dr_Industrial
Sat Oct 12, 2019 3:33 am
Forum: Bug Reports
Topic: Taming 939
Replies: 0
Views: 75

Taming 939

SCP-939 can be tamed if you get inside it When i trapped 939 in workshop room behind the glass and opened the orange door i peeked inside, 939 got agro, i stopped peeking as he ran at me, i stayed by the door frame 939 came out the door, ran inside me . he was still performing the bitting animation ...
by Dr_Industrial
Wed Oct 09, 2019 11:41 am
Forum: Suggestions
Topic: SCP-173 in the vents
Replies: 4
Views: 135

SCP-173 in the vents

cant wait :D
by Dr_Industrial
Tue Oct 08, 2019 1:39 pm
Forum: Suggestions
Topic: SCP-173 in the vents
Replies: 4
Views: 135

SCP-173 in the vents

Well, if it is not that dificult to implement what about making 106 roam the facility instead of spawning him next to player. It be really cool because you could just run into him at any time kinda like that scripted event in OG CB, or you would be going around suddently finding puddles of corrosion...
by Dr_Industrial
Tue Oct 01, 2019 12:45 pm
Forum: Suggestions
Topic: SCP-173 in the vents
Replies: 4
Views: 135

SCP-173 in the vents

I would make 173 actually travel trough the vents and exit them insted of just teleporting to a room and I know this would quite hard to implement but you could then implement cool behivours like 173 flanking you through the vents, plus it be really scary hearing the metal and concrete scraping in t...
by Dr_Industrial
Mon Sep 30, 2019 1:15 pm
Forum: SCP Discussion
Topic: Possible Endings
Replies: 5
Views: 453

Possible Endings

An ending where the player escapes the facility and finds shelter in house of a family somewhere in Alaska. But is tracked down and an MTF or
UIU of the FBI performs raid on the house to capture D-9341. (UIU = Unsual Incidents Unit)
by Dr_Industrial
Wed Sep 25, 2019 11:15 am
Forum: Suggestions
Topic: Extra Gamemodes ideas
Replies: 0
Views: 117

Extra Gamemodes ideas

Extra gamemodes ideas I came up with a few gamemode ideas 1) "Sigma-13 Wretched Dawn" gamemode (basically NTF mod) The player would get to go in the facility as an MTF operator to recontain the SCPs, shoot/detain D-class, secure and retreive important SCP items, retreive dead bodies of site staff, r...
by Dr_Industrial
Fri Sep 13, 2019 9:08 am
Forum: Suggestions
Topic: Immersive HUD
Replies: 2
Views: 135

Immersive HUD

The health and sprint bar would be shown if the player checks their inventory.
by Dr_Industrial
Sat Sep 07, 2019 12:18 am
Forum: Suggestions
Topic: Immersive HUD
Replies: 2
Views: 135

Immersive HUD

Immersive HUD Every game is more immersive without any health bars and meters covering your screen. Alot of games have these bars hidden and only show them when its needed or when thier values change. So i think this should be the case in SCP:U aswell. I would make the health bar appear only when th...
by Dr_Industrial
Sat Aug 17, 2019 12:13 pm
Forum: Suggestions
Topic: Introduce Apples to SCP:U
Replies: 2
Views: 115

Introduce Apples to SCP:U

Cool idea :D, but it says in the article that 049 is calmed by the smell of lavander. So instead of an apple it should be like bouquet of lavanders that would make him go away :D.
by Dr_Industrial
Sat Jul 27, 2019 9:16 am
Forum: Suggestions
Topic: a proper introduction to the SCP foundation
Replies: 3
Views: 145

a proper introduction to the SCP foundation

a proper introduction to the SCP foundation When you first boot up the game there should be a diffirent simple menu maybe just like a black screen with two options: start game and quit. When hit start you'll be asked to adjust the settings like brightness and ect. After adjusting the settings an int...